using System;
using System.Collections.Generic;
using UnityEngine;
namespace BehaviorDesigner.Runtime
{
	[Serializable]
	public class VariableSerializationData
	{
		[SerializeField]
		public List<int> variableStartIndex = new List<int>();
		[SerializeField]
		public string JSONSerialization = string.Empty;
		[SerializeField]
		public FieldSerializationData fieldSerializationData = new FieldSerializationData();
	}
}
